Test Games/2022-06-03

From The Gazebo

Test games are special games occasionally launched by admins to test updates, experimental features and maps.

As test games are run to test specific things, they may not progress in the normal way (for example, heroes may be spawned artificially or monsters may be given additional mana) so that we can more easily test new features. They may be buggy or unbalanced, and may need to be restarted multiple times. Quest, achievement and stats progress may or may not be saved as normal. In-game tutorials and other text may not be updated to reflect changes being tested.

Test games help us ensure new updates work properly and allow us to get player feedback on possible new features and maps. If test games are running, anyone is welcome to join through the main portal in the lobby. We might miss some comments in game chat, so it's helpful to post feedback in the Discord afterwards.

What are we testing?

Today's test games include all adjustments from the previous test games alongside the below changes.

General Changes

The scoreboard has been updated to show player specific information like cooldowns and ability information as well as game information like normal.

This allows players to easily see what their ability's cooldowns and statuses are without having un-intuitive indication elsewhere.

Impact Skeletons

  • No longer gain up to 10 bonus hearts
  • Now gain Arrow resistance allowing them to take up to 3 arrow hits before dying

Arrow Resistance

  • Decoupled from bow proc immunity
  • Arrow resistant monsters that are bow proc immune still take bonus damage from arrows fired with rampages